Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Thursday, April 14, 2011

Operational Primitives

"Infrastructure as code". I love the phrase. Where devops is a word that is sadly open to so much (mis)interpretation, "Infrastructure as code" is pretty clear. Treat your infrastructure as code. Programmable. Testable. Deployable.

But when you start to really think about that concept, there's a deep dive you can take, navigating various programming and computer science constructs and applying those to your infrastructure.

I've been working pretty heavily on getting the first API stable release of Noah out the door. It's been a challenge with the schedule I have to work on it - which is essentially "when everyone else in the house is asleep and I'm awake'. Last night, I came to a fork in the road where I needed to make a decision. This decision would lock me into an API path that I was unwilling to change for a while. Nobody wants to use a service or tool with a constantly changing API. I needed to shit or get off the pot, to use a creative euphemism. With the announcements of both Doozer and riak_zab, it was clear that I wasn't the only person attempting to tackle the ZooKeeper space.

Since Github lacks any facility for soliciting project feedback (hint hint, @github), I decided to create a  Wufoo form and tweet it out. I don't have a very big audience but I was hoping it would at least get to the people who were likely to use Noah. The form was fairly simple with one question on something that I had pretty summarily dismissed early on - HATEOAS (hypermedia as the engine of application state).

A small HATEOAS diversion


The HATEOAS debate is a lot like Linux vs. GNU/Linux. It's fairly esoteric but there's some meat to the matter. My problem with it was simply that, despite what Roy Fielding and others intended, REST had taken on a new definition and it wasn't the strict HATEOAS one. Additionally, I found it VERY difficult to map HATEOAS concepts to JSON. JSON is a great format but a rich document structure is not (rightly so) part of the format. It's intended to be simple, easily read and cleanly mapped to machine readable format. It also felt like extra work on the part of the API consumer. The concepts that we use when reading a website (click this link, read this list, click this link) are simple not necessary when you have a contextually relevant (or descriptive) URL scheme. True, as a human I don't make changes in the URL bar to navigate a site (I use the links provided by the site) but when it comes to dealing with an API, I don't exhibit the same usage patterns as a web browser. I'm making distinct atomic transactions (DELETE this resource, PUT this resource) at a given endpoint. These simply aren't the same as filling out forms and are only tangentially related. I'm simply not willing to force someone to parse a JSON object to tell them how to create a new object in the system. The API for Noah is fairly simple as it is. Objects in the system have only two or three required attributes for a given operation and normally one of those attributes is directly inferable from the URL.

But based on the poll results thus far, I wanted to give the idea fair consideration which led me to think about what types of objects Noah had in its system.

Primitives


For those who aren't familiar or simple don't know, there's a term in computer science and programming called "Primitive". It essentially means a basic data type in a language from which other complex data types are created. A building block if you will. Some easily grokable examples of primitives are Characters and Integers. Some languages actually have ONE primitive like Object and everything is built on top of that. You could get into a semantic argument about a lot of this so I'm going to leave it at that.

But back to the phrase "Infrastucture as code". If we start looking at how we "program" our infrastructure, what are the "primitives" that our language supports. I inadvertently created some of these in Noah. I've been calling them the "opinionated models" but really in the infrastructure programming language of Noah, they're primitives.

When this hit me last night, I immediately pulled out the tablet and went to work on a mind map. I laid out what I had already implemented as primitives in Noah:


  • Host
  • Service
  • Application
  • Configuration


I then started to think about other concepts in Noah. Were Ephmerals really a primitive. Not really. If anything Ephemerals are more similar to ruby's BasicObject. The only real attribute Ephemerals have are a path (similar to the object_id).

So what else would be our modern operational primitives? Remember that we're talking about building blocks here. I don't want to abstract out too much. For instance you could simply say that a "Resource" is the only real operational primitive and that everything else is built on top of that.  Also consider that languages such as Python have some richer primitives built-in like tuples.

One interesting thought I had was the idea that "State" was a primitive. Again, in the world of operations and infrastructure, one of your basic building blocks is if something is available or not - up or down. At first glance it would appear that this maps pretty cleanly to a Boolean (which is a primitive in most languages) however I think it's a richer primitive than that.

In the world of operations, State is actually quaternary (if that's the right word) rather than binary. There are two distinct areas between up and down that have dramatically different implications on how you interact with it:


  • Up
  • Down
  • Pending Up
  • Pending Down


Currently in Noah, we simple have Up, Down and Pending but something that is in the State of shutting down is grossly different than something in the state of Starting up. Look at a database that is queiscing connections. It's in a state of "Pending Down". It's still servicing existing requests. However a database in the state of "Pending Up" is NOT servicing any requests.

So I'm curious what other thoughts people have. What else are the basic building blocks of modern operations when viewed through the lens of "infrastructure as code"?

For the record, I'm still pretty confident that Noah still has a place in the Doozer, riak_zab, ZooKeeper world. All three of those still rely on the persistent connection for signaling and broadcast whereas Noah is fundamentally about the disconnected and asynchronous world.

Thursday, October 28, 2010

Designed for Developers - Why people keep asking you to use Github

I'll be the first to admit that I'm a Github fanboy. The shocker is that my love of Github has nothing to do with the DVCS underneath. While Git plays a major part of what makes github so great, the bigger reason github is so successful is this:

Github is designed for developers

What do I mean by that? Let's compare a series of screenshots from various code hosting sites:

 

Code Hosting Solutions comparison

I want you to take a look at the screenshots very carefully especially the "project" pages. What's the one thing you notice about Github compared to the others (excluding BitBucket). What's the focus of the project?

It's all about the code

You'll see quite clearly that with all the sites except for BitBucket, the focus of the project is the code itself. Not only is the focus of the project the code but everything about the code is about the community. I can "watch" a developer or project. I can easily see from the first page how to download the codebase. However the biggest part of what makes Github a success is one button:

Fork

From the start of a project page, not only can I easily browse the code and am provided with the information I need to checkout the code but I'm invited with a single button to become a contributor to that project. Immediately, I'm a potential contributor to that project. If I change something and push the code back to my fork, I can push one button and send a message to the project maintainers asking them to merge the changes back in. As a project maintainer, I have an easy way to evaluate the impact of the change and communicate with the requester and other team members about said change. At the bottom of the pull request page, I'm provided the information on how to easily merge those changes into my main tree.

Designed for Developers

I've been on a bit of a tear lately about usability in developer-targeted products. The latest target of my ire has been Atlassian. Let me clarify that I think Atlassian makes some wonderful products. Confluence is one of the best wikis out there. JIRA is a great issue tracking system for Developers.

However, Atlassian has some "duds" in my opinion. The biggest thorn in my side these days is Bamboo. Bamboo is Atlassian's Continuous Integration server. Like most Atlassian products, its primary target is Java developers. Everything about Bamboo is designed around the Java development toolchain - Maven, Ant and the like. But I don't have a problem with that. What I have a problem with is the over-complication. I grabbed the latest beta of Bamboo at the recommendation of one of the Bamboo developers who heard my rant on Twitter one day. He asked for some feed back and I provided it in a very detailed email. I'm happy to say that the new interface for adding build plans in Bamboo is much simpler than previous versions. I can't do screenshots of our company Bamboo install but previous versions had a VERY complicated multitab build plan configuration.

One point I mentioned in my email is that Bamboo felt like it lacked a focus. Jira was very clearly about Issues. That was the "unit of work". Confluence was very clearly about being a wiki. That was its "unit of work". Bamboo didn't have a singular focus. It was a CI server but what was the unit of work? A build plan? Test results? Fisheye integration? It wasn't clear.

Compare that with Hudson which had a very clear focus. The strength in Hudson is that it performs tasks. Those tasks are typically centered around CI but they don't have to be. In Hudson I can define a job that does nothing more than list directories. I don't even need to back it with a VCS. Bamboo, sadly, in the beta version still hasn't gotten this part right. I can't define a build plan without having a repository somewhere. It still assumes that I want to define all my work inside of an ant script. Using the "shell" builder is still VERY limiting. 

You can see some sample comparison shots between the two here. I'll try to actually setup a repo that Bamboo can use and do a deeper comparison later. 

So what's the focus of Google Code, Launchpad...

Going back to code hosting and comparing Github to the others, I think it's clear that they lack a focus. They try to do too much. They "feel" like they were designed by project managers and targeted at them. Maybe it was a faulty assumption that to effectively manage a large project, you had have all of the extra stuff. I don't know. Launchpad and others DO some things better than Github. Issue tracking is one. Github issue tracking is a pretty weak area for them. However here's where Github understands its focus and strengths.

Where Github lacks, it makes up for in integration. Github doesn't TRY to be the project manager's tool. It doesn't try to be a good issue tracker. What it DOES do is say "I suck at this. My focus is on the code and making working with and contributing to the code dead simple. I'll add hooks for the other stuff"

And they do. Github has a boatload of service hooks for everything from issue tracking to project management to irc and IM. They even have a "generic" hook that will submit JSON to a url for you so you can write your own receiver.

About BitBucket, backend technology and focus

I haven't mentioned much about BitBucket. The main reason is that at this point, BitBucket is simple attempting to feature copy from Github except using Mercurial in the background. Sadly, this isn't enough I think. If my only reason for using BitBucket is the DVCS tool then I honestly might as well use Github. I'll get more engagement there. See this quote from Mark Philips from Basho about why the moved from BitBucket to Github:

Why? There are several reasons, the primary of which is that GitHub,

the application, lends itself to more collaboration when developing

open source software. Again, this was a decision made on the basis of

community development; technically-speaking we were satisfied with

what Bitbucket offered.

The issue wasn't the technology. Mercurial and Git are pretty much at feature parity (as is Bazaar). One thing mercurial doesn't do out of the box is cherry picking but it's supported with extra configuration. Mercurial has hg incoming which let's you see what people are working on. Git has staging. Mercurial has better Windows support than Git. It's really six in one, half dozen in the other.

However what BitBucket DOESN'T have is the community. You see, BitBucket was playing catchup to Github. Simply copying the social aspects of Github isn't enough. Github has too much momentum precisely because they had the focus right from the start - code is king.

As a developer, my key focus is my code. It's what says the most about me. As a developer who wants to attract other developers, the best way to do that is showing the code and making that contribution as easy as possible. Github gets that.

That's why people keep asking you to switch to Github.